Tuesday, September 27, 2022

Honours of War - Overview




Rules for the Seven Years War (1756-63) in Europe.


Infantry fight as battalions (600 men) containing 16-24 figures. 

Cavalry fight as regiments (400 men) containing 6-12 figures. 

Units are Inferior, Standard or Superior


Units are organised into brigades. 

A brigade contains 2-8 units, usually 6-8. 

Independent units act as single-unit brigade.

Brigade commanders, and the commanding general, are Dithering, Dependable or Dashing


Turn sequence: - 

  1. Move Commanding General
  2. Dice for Movement Initiative (d6)
  3. Movement, including charges | Alternative movement of brigades

When moving a brigade roll a d6 to decide whether than movement is Steady, Poor, Feeble, Admirable or Inspiring depending on the rating of the commander.

  1. Dice for Firing Initiative (d6) | Alternative movement of brigades
  2. Firing, followed by reaction | Hit on 5+

Units with 3 hits have a negative modifier to movement and firing. 

Units with 4 hits also have a negative modifier to morale. 

Units with 5 hits rout.

  1. Melee, followed by reaction | Hits determined by table of unit type and rating and modified d6 

Reaction is the same as for firing.

  1. Rally | Remove hits 
  2. Check Army Break Points

The Army Break Point is half the number of units (modified for objectives). 

If the number of broken units exceeds this then the army loses.


Option Rules: -

  • Brigade morale
  • Battalion guns
  • Lieutenant Generals | intermediate level of command
  • Weather

National Differences: -

  • Likelihood (d6) or a commander being Dithering, Dependable or Dashing
  • Modifiers to Move and Firing Initiatives
  • Penalties for formation change, movement to flank/rear and (un)limbering

Points System


Using Scales Smaller than 28mm


Scenarios | The dispositions and forces for 4 battles: -

  • The combat at St Ulrich
  • The clash at Kutzdorf
  • The surprise at Spittelwitz 
  • The battle of Lobowitz’

Quick Reference Sheet 




Wednesday, September 21, 2022

Too Fat Lardies 2019 Magazine



Sharp Practice

“Pushing the Envelope: adapting Sharp Practice for Colonial Campaigns 1985-95, specifically … It’s The Riel Thing”: the Red River Rebellion - British v Metis in Canada 1885

+ scenario: “Get Carter“ - British v Metis in Canada 1885

scenario: “To Sleep Is To Die“ - French v Russian in Russia 1812

scenario: “Retreat to the Berezina” - French v Russian in Russia 1812


General D’Armee

scenario: “The French Cavalry Charges at Waterloo” - French v British 1815


Kiss Me Hardy 

small-ship scenario: “Bahamas Broadside” - Spanish v British in the War of Jenkin’s Ear


Chain of Command

A Dekko at Recce”: building a 1944 British reconaissance force

+ scenario: “The Bridge at Saindoux” - British reconaissance v Germans in Normandy 1944

The Longest Yomp: adapting Chain of Command to the Falklands War 1981

pint-sized campaign: “Totensonntag - Germans v British in the Western Desert 1941

scenario: “What a Whizz of a Wiz“ - Americans v Germans in the Netherlands 1944

scenario: “Battle of Karnstein” - Soviets v Germans & Zombies in Hungary 1945


ISABM

“I Ain’t Been Coc’d Yet, Mum!”: Chain of Command activation in IABSM 

scenario: “Bloody Omaha” - Americans v Germans on D-Day 1944

scenario: “Assault on Peleliu Airfield” -  Americans v Japanese in the Pacific 1944


What a Tanker!

scenario: “The Cannonball Run” - American Tanks v German Infantry 


Bag the Hun

scenario: “Crunch at Kursk” - Germans v Soviets on the Ostfront 1943


General

A Series of Unfortunate Events”: reflections on event organisation by David Hunter


Infamy, Infamy! - introduction to the rules



Monday, September 19, 2022

Too Fat Lardies 2018 Lard Magazine


The Lard magazine, and the Oddcast podcast, replaced the Summer and Christmas specials

Sharp Practice

Force Rosters for Nassau Troops 1815

scenario: “Up Amongst The Pandies” - Indian Mutiny 1857


Pickett’s Charge 

scenario: “Command and Control at Chickamauga “ - American Civil War 1863


Kriegsspiel

scenario: “A Kriegsspiel Cockail”, using the If The Lord Spares Us rules


Chain of Command 

pint-sized campaign: “There are Many Rivers to Cross” - Germans v Belgian/British/French 1940

scenario: “The Green Wolves Meet The Fox - Germans v Belgians in Belfium 1940

4-player scenario: “Guards of the Escaut: - British v Germans in Belgium 1940


IABSM

IABSM Lite”: adapting IABSM For a two-hour game

Including scenario: “San Pietro” - Brtish v Germans in Italy 1944

Cold War”: adapting IABSM for the Cold War 

scenario design: “Blitzkrieg Shortcut"- 1940 French v Germans in France


What a Tanker!

Are You a Complete Tanker?” - tactical tips and ideas for campaign (career) ladder

“What An Ambush!”: ambush rules

scenario: “Barkmann Corner Overdrive” - Americans v Germans in Normandy 1944


Bag the Hun

“Achtung! Indianer”: manoeuver and spotting 

“And Now … The Weather”: clouds 

“Johnny says …” - ammunition

scenario: “Apache Attack” - Americans v Germans in Italy 1944


Thursday, September 15, 2022

Too Fat Lardies 2017 Christmas Special


Sharp Practice

“A Cruel Necessity”: adapting Sharp Practice to the English Civil War

Rum, Piracy and Nautical Fun”: adapting Sharp Practice for the Spanish Main

+ scenario: “Government Reprisal” - Spanish v Pirates on the Spanish Main

+ scenario: “Boarding Action” - Spanish v Pirates on the Spanish Main

+ scenario: “Cutting Out” - Spanish v Pirates on the Spanish Main

+ two-part scenario: “The Great Raid” - Spanish v Pirates on the Spanish Main

campaign: “Lion de Mer”: Sharp Practice Campaign - French invasion of Sussex 1805

game: Lost in Musique - 1809 a Slave Revolt in the West Indies 1809

scenario: “Escape” - British v French in the Peninsula War


General d’Armee

scenario: “Guarena River” - British v French prior to Salamanca 1812


Kiss Me Hardy

simple campaign ladder: “Hearts of Oak”


ISBSM

rules fine tuning by Mike Whitaker

scenario: “An Affair in Gazala” - British v Italians in the Western Desert 1942


Chain of Commmand

rules: Allied Misundertanding in 1940

+ scenario: “The Bridge at Gehondeskirk” - British+French+Belgians v Germans in Belgium

pint-sized campaign: “The Road to Bermen” - British v Germans in Germany 1945 

game: “Sidney’s Big Day Out “- Germans v Soviets on the Don 1942


Bag the Hun

“Taking off into Aerial Gaming”: thoughts on aerial warfare

scenario: “Warhawk” - Americans v Germans over the Western Desert 1942

scenario: “Za Rodinhu” - 1942 Germans v Soviets on the Don 1942


Summer and Christmas Specials are replaced by the Magazine and The Oddcast

Wednesday, September 14, 2022

Lardies 2017 Summer Special


Sacker of Cities - Adapting Dux Britanniarum to the Trojan Wars 


Adapting Sharp Practice to the late 16th Century


Adapting Sharp Practice to late 17th Century Armies 


1745 - Sharp Practice Lists for the Jacobite Rebellion by David Hunter


Sharp Practice Scenario

Battle of Frank Sanbeans Farm - 1862 in the American Civil War


Sharp Practice Campaign

Flashman and the Emperor - 1866-7 in the Mexican Civil War


IABSM Scenarios

Attack on Schaczew - 1939 Germans v Poles in Poland

Vlle delle Marie - 1944 British v Germans in Italy


Sharping Up IABSM: Adding Command Cards to I Ain’t Been Shot Mum


Chain of Command Scenarios

Unternehmen Rollschufahren - 1940 Germans v Home Guard

The Bridge at Sandoux - 1942 Commandos v Germans

A Holding Action - 1944 Americans v Germans in Normandy

Achtung! - 1944 Germans v Americans in Hurtgenwald


The Westwall (Siegfried Line) by Rich Clarke

Build a Bunker by Rich Clarke


Charlie Don’t Surf: LARPs Teams + Scenarios


The Roundwood Report