Tuesday, September 27, 2022

Honours of War - Overview




Rules for the Seven Years War (1756-63) in Europe.


Infantry fight as battalions (600 men) containing 16-24 figures. 

Cavalry fight as regiments (400 men) containing 6-12 figures. 

Units are Inferior, Standard or Superior


Units are organised into brigades. 

A brigade contains 2-8 units, usually 6-8. 

Independent units act as single-unit brigade.

Brigade commanders, and the commanding general, are Dithering, Dependable or Dashing


Turn sequence: - 

  1. Move Commanding General
  2. Dice for Movement Initiative (d6)
  3. Movement, including charges | Alternative movement of brigades

When moving a brigade roll a d6 to decide whether than movement is Steady, Poor, Feeble, Admirable or Inspiring depending on the rating of the commander.

  1. Dice for Firing Initiative (d6) | Alternative movement of brigades
  2. Firing, followed by reaction | Hit on 5+

Units with 3 hits have a negative modifier to movement and firing. 

Units with 4 hits also have a negative modifier to morale. 

Units with 5 hits rout.

  1. Melee, followed by reaction | Hits determined by table of unit type and rating and modified d6 

Reaction is the same as for firing.

  1. Rally | Remove hits 
  2. Check Army Break Points

The Army Break Point is half the number of units (modified for objectives). 

If the number of broken units exceeds this then the army loses.


Option Rules: -

  • Brigade morale
  • Battalion guns
  • Lieutenant Generals | intermediate level of command
  • Weather

National Differences: -

  • Likelihood (d6) or a commander being Dithering, Dependable or Dashing
  • Modifiers to Move and Firing Initiatives
  • Penalties for formation change, movement to flank/rear and (un)limbering

Points System


Using Scales Smaller than 28mm


Scenarios | The dispositions and forces for 4 battles: -

  • The combat at St Ulrich
  • The clash at Kutzdorf
  • The surprise at Spittelwitz 
  • The battle of Lobowitz’

Quick Reference Sheet 




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